NitroBlast 2.0


Available Version : 2.02
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Does not work in Demo & Lite version

  • The Plugin
  • Video Tutorials
When you select License = Multi
mean you want server and need write your 11-digits for your server you used and select the count machine used this server

You find your 11-digist in menu cinema4d help->personalized click your number with mouse right or left and copy paste in box up

SKU: N/A Tag:

A new fracturing plugin from the creator of Thrausi and Catastrophe. Allowing completely automatic, collision driven fracturing, Nitroblast is written from the ground up to be faster, bigger, more powerful and better from all angles than the previous fracturing plugins.
Even though it’s numerous, powerful features, it was designed with simple, easy to use interface in mind. Features include:
Autobreak: Completely automatic impact based fracturing: You don’t have to do anything, just run a dynamics simulation or even a custom animation with 2 objects colliding, and the auto-break will do the rest. It will break the objects based on their impact point. It supports:
– Multibreak for multiple colliders on an object,
– Deepbreak (as described below)
– Flip Object


The octane render now work with nitroblast 2.01 noise break

Used for incremental breaking of an object. For example you when want to break an object into pieces, and then these pieces to break again themselves when they collide with another object. You can easily set up the breaking levels as well as which objects will initiate them, with Deep Break.

when you fracture and object you can create , a nitroblast object,null,fracture,clone,matrix
with the free last mode you can control the pieces with mo graph easy

Low, Medium, High and Extreme. Low is for fastest, Extreme is for the highest quality final result, that fully preserves the original shape of the most complex can used also the symmetry value to get more random small big pieces. and you can mix
Vertex map based fracturing: You can use vertex map to control the density of the fractures, as well as intuitively control with a fall-off of which pieces are static and which are dynamic.

With noise break enable you have more realistic piece you can change noise type and quality
also you can covert normal pieces to noise .

when you enable this option you can have more real break piece with dynamic in collision , you can change easy with option have ,

when it’s enable this option you can flip original object with break there is 3 modes
switch , frame , collision also you can control the dynamic trigger with this option to change stage in dynamics.

when it’s enable this option you can control dynamic with object in real time you can used velocity and collision mode.

with fix piece you can fix your piece only this don’t break correct , very easy by click command button
there is a lot modes to , used
there is help command
you can change the stage dynamic,invert all , all dynamic you can also find the dynamic by size and by object , there is also command you can hide, show pieces
last there is command to create uv map , and remove all materials

You can set the fractured object to be hollow inside, with a controlled parameter.

Bakes the normals for removing any artifacts from the object’s surface, that were visible after the fracturing.


For transparent objects, you can hide the fractured pieces inside before the impact.

Already including preset settings for stone, artifact free glass and lava, you can also easily create your own presets.

Automatically generated dust. It is Thinking Particles based, so it can be edited or used in conjunction with other Thinking Particles for further control.

You can apply inside and outside materials. By using a subpolygon displacement material for the inside surfaces, more realistic cuts can easily be created, that are not flat.
Easily set which pieces are static and which are dynamic.
Special Nitroblast objects are used to provide elaborate and intuitive control over the fractured objects. Furthermore, parametric objects (such as nurbs objects) are preserved, so they can be changed and fractured again.



Additional tools

Can be used to automatically fracture, and explode an object on an impact point. Bomb can also be used to effortlessly explode already shattered objects.

with this object you can make you own style break you can used , mesh , object spline , think particles
to  create you style break you like



Single, Multi

Count Machine

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20+

Menu Part1
Object Part2
bomp + Particle Part 3