A new fracturing plugin from the creator of Thrausi and Catastrophe. Allowing completely automatic, collision driven fracturing, Nitroblast is written from the ground up to be faster, bigger, more powerful and better from all angles than the previous fracturing plugins.
Even though it’s numerous, powerful features, it was designed with simple, easy to use interface in mind. Features include:
Autobreak: Completely automatic impact based fracturing: You don’t have to do anything, just run a dynamics simulation or even a custom animation with 2 objects colliding, and the auto-break will do the rest. It will break the objects based on their impact point. It supports:
– Multibreak for multiple colliders on an object,
– Deepbreak (as described below)
– Flip Object
with the free last mode you can control the pieces with mo graph easy
Vertex map based fracturing: You can use vertex map to control the density of the fractures, as well as intuitively control with a fall-off of which pieces are static and which are dynamic.
also you can covert normal pieces to noise .
when you enable this option you can have more real break piece with dynamic in collision , you can change easy with option have ,
when it’s enable this option you can flip original object with break there is 3 modes
switch , frame , collision also you can control the dynamic trigger with this option to change stage in dynamics.
when it’s enable this option you can control dynamic with object in real time you can used velocity and collision mode.
there is a lot modes to , used
there is help command
you can change the stage dynamic,invert all , all dynamic you can also find the dynamic by size and by object , there is also command you can hide, show pieces
last there is command to create uv map , and remove all materials
You can set the fractured object to be hollow inside, with a controlled parameter.
Bakes the normals for removing any artifacts from the object’s surface, that were visible after the fracturing.
For transparent objects, you can hide the fractured pieces inside before the impact.
Already including preset settings for stone, artifact free glass and lava, you can also easily create your own presets.
Automatically generated dust. It is Thinking Particles based, so it can be edited or used in conjunction with other Thinking Particles for further control.
You can apply inside and outside materials. By using a subpolygon displacement material for the inside surfaces, more realistic cuts can easily be created, that are not flat.
Easily set which pieces are static and which are dynamic.
Special Nitroblast objects are used to provide elaborate and intuitive control over the fractured objects. Furthermore, parametric objects (such as nurbs objects) are preserved, so they can be changed and fractured again.
Can be used to automatically fracture, and explode an object on an impact point. Bomb can also be used to effortlessly explode already shattered objects.
with this object you can make you own style break you can used , mesh , object spline , think particles
to create you style break you like